Lost But With You is a puzzle platformer in which a dog travels through the underworld in search of his friend.
I did many things in this project. First of all, I took part in the creation of the core and secondary mechanics. Then I wrote some documents and participated in the creation of the level design. At last, I was involved in the design and in-game inclusion of the UI.
The main idea of LBWY is to convey a sense of cooperation and friendship. In fact, the player not only has to control the dog, but also a second character who helps solve puzzles. This is a spirit that performs basic functions, such as illuminating dark parts of the level or transporting the dog to otherwise unreachable places.
You can download and try it at this page on itch.io.
It is a side-scrolling beat'em up platformer with a medieval setting. The protagonist is a demon who is trapped in a sword before his marriage to a succubus and his only way to take revenge is to take possession of the citizens to fight his enemies and find his beloved.
In this project I took part in the creation of several initial documents, but for the most of the time I worked on the UI and the level design.
You can download and try it at this page on itch.io.
In short, the game is a tower defence built on a Rubik's cube representing a planet attacked by spaceships. The aim of the game was to place turrets and move them to orient them towards the enemies to blow them up.
This is the first school project I took part in. We were all beginners and didn't know exactly what we were supposed to do.
The main contribution I brought to the project was the production of several documents and the final balancing of the game. I also contributed to the creation of the UI, which was a major challenge for all of us.Â
You can download and try it at this page on itch.io.